List of my recent works. Click on one to expand.
Contributions
You can try these out here, but the text will not be translated: https://www.roblox.com/games/121910809732973/

Panel barricades
Panel barricades that can be connected to light up in order.
Modelling (yes I modelled it), server & client-sided scripting, RemoteEvents, CFrame logic and 3D object manipulation
Traffic light system
Traffic light system with random failures. These failures can be card and light errors. The frequency of the errors can be configured.
Try it here: https://www.roblox.com/games/86983026417815/
UI (not graphical) design, server & client-sided scripting, 3D object manipulation, ModuleScripts, RemoteEvents
[BSZ] Road display UI
Displays the road the player is standing on. Only updates when the player moves.
Original language: Hungarian (translated for demonstration)
UI design, client-sided scripting, 3D logic

[BSZ] Vehicle & lightbar UI
Vehicle UI that has basic indicators and displays the fuel level. The lightbar UI allows the players to change the vehicle ELS.
Original language: Hungarian (translated for demonstration)
UI design, client & server-sided scripting, RemoteEvents
[BSZ] Settings
The settings menu has a “Shadows” and UI customization options. Clicking the locked option prompts a gamepass purchase.
Original language: Hungarian (translated for demonstration)
UI design, client & server-sided scripting, DataStores, RemoteEvents, ModuleScripts

[BSZ] ATM system
This ATM system allows depositing, withdrawing, transferring and buying money for Robux. Has security to prevent unauthorized transactions.
Original language: Hungarian (translated for demonstration)
UI design, client & server-sided scripting, DataStores, RemoteEvents

[BSZ] Money panel
The Money Panel allows admins to manage players’ money easily. Has server-sided security so exploiters can’t use it. Permissions are synced with Adonis.
Original language: Hungarian (translated for demonstration)
UI design, client & server-sided scripting, DataStores, RemoteEvents, ModuleScripts, Adonis API

[BSZ] Player hud
Player hud that displays a minimap and the player’s economy balance. Also has an animations, a tool-give, and a settings menu. Plum’s Minimap was used.
Original language: Hungarian (translated for demonstration)
UI design, client & server-sided scripting, DataStores, RemoteEvents
[BSZ] Character creator
The Character Creator modal opens when “Play” is clicked on the main menu and no previous data was found. Has an ID card preview.
Original language: Hungarian (translated for demonstration)
UI design, client & server-sided scripting, ModuleScripts, RemoteEvents, DataStores
[BSZ] Main menu
This UI has a Community Server and a Credits menu. Inspired by Valley Prison‘s main menu.
Original language: Hungarian (translated for demonstration)
UI design, client-sided scripting, ModuleScripts for organization

[BSZ] Loading screen
Loading screen with changing images. The map was not made by me.
Original language: Hungarian (translated for demonstration)
UI design, client-sided scripting
[MORP] Notification system
Dismissible notification system with UI animations. Calculates display time using average human reading speed.
UI design, client-sided scripting, RemoteEvents

[MORP] Custom player list
Basic player list, toggleable using Tab. Displays all of the teams, the client’s user info and team.
Original language: Hungarian (translated for demonstration)
UI design, client-sided scripting

[MORP] Radio system
Radio system for text communication between players with a specific team. Has multiple channels.
Original language: Hungarian (translated for demonstration)
UI design, client & server-sided scripting, RemoteEvents, CFrame logic (for location marking)
[MORP] Phone system
Emergency call only phone system, the other apps are coming soon.
Used with the radio system together.
Original language: Hungarian (translated for demonstration)
UI design, client & server-sided scripting, RemoteEvents

[MORP] Uniform changer
Uniform changer system that lets players switch between pre-set outfits (and reset to the original).
Original language: Hungarian (translated for demonstration)
* uniform names are not translated
UI design, client & server-sided scripting, RemoteEvents, player avatar manipulation
[BPRP] POS terminal
Point of Sale terminal tool. Paying will automatically change the datastore values.
Original language: Hungarian (translated for demonstration)
UI design, client & server-sided scripting, RemoteEvents, DataStores

[BPRP] Main menu
Clicking “Play” redirects to the character creator which handles character registration and/or deploying to the game.
Original language: Hungarian (translated for demonstration)
UI design, client-sided scripting
[BPRP] Character creator
Character creator system that saves to the DataStore. If a datastore entry is already found, it’ll deploy the player to the game. The number and date fields have validation.
Original language: Hungarian (translated for demonstration)
UI design, client & server-sided scripting, RemoteEvents, DataStores

[BPRP] Player hud
Basic player hud with a sprint system and a food system. Plum’s Minimap was used.
Original language: Hungarian (translated for demonstration)
UI design, client-sided scripting












































